Monday, May 24, 2010

UPDATED STARCRAFT II CAMPAIGN IMPRESSIONS

Playing the beta? Here's what you're missing.

April 23, 2010 - I don't envy the team at Blizzard who has to design StarCraft II: Wings of Liberty. Following up one of the biggest PC games of all time is no easy feat, and the demands of nostalgic fans must be overwhelming. Think about it: If Blizzard were to release a game that was largely the same but with better visuals people would complain they didn't do enough, but if they drastically change the core gameplay elements -- like so many other RTS games have done lately -- franchise veterans would scream and shout that they destroyed all the good things about the original game.
 
 
But Blizzard is a company full of experts in their craft, and has made a game that feels wonderfully balanced between being "something new" and "something familiar." Alongside the mostly recognizable artstyle and classic gameplay elements that other RTS franchises have largely abandoned (harvesting resources, for instance), Blizzard has introduced loads of new lore and customization options that will give even the most hardcore StarCraft player something to experience for the first time. And if multiplayer is your thing, or you think it might be and are scared to try it because you don't know what you're doing, Blizzard's kept you in mind, too. A new series of Challenges are included for players to tackle in order to cut their teeth before diving headlong into multiplayer, or for seasoned players to play in order to see just how good their skills really are.

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